Polygon simplification
Towering Success » Devlog
I added a polygon simplification algorithm that smooths out very small corners on building blocks. Though those little corners were almost invisible, they were adding a lot of extra collision checks for the physics engine. The simplified collision shapes should help with performance as your towers get bigger and more complex.
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8 days ago
Towering Success
Blocks are towers are building blocks
Status | Released |
Author | Zekko |
Genre | Puzzle |
Tags | 2D, Casual, Experimental, Game Maker's Toolkit Jam, Godot, Indie, Mouse only, Physics, Short |
Accessibility | Textless |
More posts
- Actually, actually: polygons.21 hours ago
- Actually, screw polygons1 day ago
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