Actually, actually: polygons.


Switching to collision rectangles had unforeseen side-effects that I missed in testing. The merging of blocks when a goal is reached is much faster, but spawning new blocks slows the game to a crawl much sooner than the polygons did.

So for now I've reverted the game back to polygons. In the mean time, it's back to the drawing board.

Files

export.zip Play in browser
1 day ago

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