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Submission to GMTK Game Jam 2024
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Devlog
Actually, actually: polygons.
September 18, 2024
by
Zekko
Switching to collision rectangles had unforeseen side-effects that I missed in testing. The merging of blocks when a goal is reached is much faster, but spawning new blocks slows the game to a crawl m...
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Actually, screw polygons
September 17, 2024
by
Zekko
After digging into it, I think the biggest performance hog is the Delaunay triangulation that Godot does when creating a new collision polygon. Since I re-initialize all polygons whenever a goal is re...
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Polygon simplification
September 10, 2024
by
Zekko
I added a polygon simplification algorithm that smooths out very small corners on building blocks. Though those little corners were almost invisible, they were adding a lot of extra collision checks f...
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