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Towering Success

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Devlog

  • Actually, actually: polygons.
    September 18, 2024 by Zekko
    Switching to collision rectangles had unforeseen side-effects that I missed in testing. The merging of blocks when a goal is reached is much faster, but spawning new blocks slows the game to a crawl m... Continue reading
  • Actually, screw polygons
    September 17, 2024 by Zekko
    After digging into it, I think the biggest performance hog is the Delaunay triangulation that Godot does when creating a new collision polygon. Since I re-initialize all polygons whenever a goal is re... Continue reading
  • Polygon simplification
    September 10, 2024 by Zekko
    I added a polygon simplification algorithm that smooths out very small corners on building blocks. Though those little corners were almost invisible, they were adding a lot of extra collision checks f... Continue reading
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